

When you enter the stage, Bubble all your items. If you make a mistake, exit the stage without completing and lose a random item. Whenever you interact with loot, destroy all other visible loot.

Monsters have a 50% chance to flee instead of attacking you. Notes: A notification will appear above the cells with fake values. Whenever an object blows up, you take 1 damage.Ī total of three cells have the wrong values. Objects have a 25% chance to explode in a 3x3 area when interacted with. Notes: The replacement mod has a difficulty of 1 higher than the old mod or 3, whichever is lower.

When you enter this stage, replace all stage mods with more difficult stage mods. Stage contains Burning, Freezing and Electric cells. Gain your mastery at the end of the stage. Lose your mastery at the start of the stage. After you complete the stage, spawn 3 chests. No random loot, nor strangers, nor landmarks. Whenever you discover a 5 or greater, increase the minimum stage power. Damage rolls are determined by the stage the monster is originally from. Stage may contain monsters from surrounding stages. If you hover a living object, you take 1 damage. When you leave the stage, take 1 damage for each different type of non-living object. Lose the first item in your inventory whenever you make a mistake. Whenever a monster is revealed, lose coins equal to the value of the cell it is standing on.Ĭells with a value of 4 or greater are obscured. Stage power doubles whenever you take damage. Notes: This charge applies each time your inventory is opened. You must pay 5 coins to open your inventory. Normal heart drops are converted to souls. At the end of the stage, lose lives equal to the max power. Whenever a monster is revealed, spawn a monster in a hidden cell. Your stats and monster damage are unknown. If you are injured, lose 1 life whenever you discover a 5 or greater. Whenever you take damage, lose defense equal to the stage's minimum power. Notes: +1000% rare loot, to a maximum of +3000%. Stage contains Harbingers of the Apocalypse. Every 50 cells you open without making a mistake, decrease the maximum power of all other stages. Whenever you make a mistake, increase the maximum power of all other stages. Gain 2 random mods when you enter this stage. Rare loot includes tokens, mega tokens, artifacts, paints, emblems, dark chests, purple diamonds, and oddly, dark hearts (on boss stages.) Each mod has a difficulty value which increases or decreases the frequency of rare loot. DemonCrawl stages currently have 88 mods.
